Spritesheets
SpriteSheet is really an ordered collection of sprites from the same base image.
typescript
const spriteSheet = new ex.SpriteSheet({image: imageRun,sprites: [...]})
typescript
const spriteSheet = new ex.SpriteSheet({image: imageRun,sprites: [...]})
Uniform Grid Based Spritesheet
If you spritesheet is a neat grid there is a static builder for you to slice up that image source. Most sprite sheets are tightly packed like so.
Some source spritesheets may have margin between sprites and an offset, like these playing cards from Kenny.nl
typescript
const kennyCardsImage = new ex.ImageSource(kennyCardsImageSrc);const spriteSheet = ex.SpriteSheet.fromImageSource({image: kennyCardsImage,grid: {rows: 4,columns: 14,spriteWidth: 42,spriteHeight: 60},spacing: {// Optionally specify the offset from the top left of sheet to start parsingoriginOffset: { x: 11, y: 2 },// Optionally specify the margin between each spritemargin: { x: 23, y: 5}}});
typescript
const kennyCardsImage = new ex.ImageSource(kennyCardsImageSrc);const spriteSheet = ex.SpriteSheet.fromImageSource({image: kennyCardsImage,grid: {rows: 4,columns: 14,spriteWidth: 42,spriteHeight: 60},spacing: {// Optionally specify the offset from the top left of sheet to start parsingoriginOffset: { x: 11, y: 2 },// Optionally specify the margin between each spritemargin: { x: 23, y: 5}}});
Sparse Spritesheet
You can also build a spritesheet from a list of different sized source views using SpriteSheet.fromImageSourceWithSourceViews method
typescript
const ss = ex.SpriteSheet.fromImageSourceWithSourceViews({image,sourceViews: [{ x: 0, y: 0, width: 20, height: 30 },{ x: 20, y: 0, width: 40, height: 50 },],})
typescript
const ss = ex.SpriteSheet.fromImageSourceWithSourceViews({image,sourceViews: [{ x: 0, y: 0, width: 20, height: 30 },{ x: 20, y: 0, width: 40, height: 50 },],})